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MSFS Performance Score

100 / 100
MSFS Score
Graphics Card · Gigabyte
Overkill VR READY
Value score 38.48 per $100 spent
gpuPerformance (80%) 100
vramCapacity (20%) 100

Flagship GPU performance (100/100) with ample VRAM delivers a total score of 100.0/100.

Benchmark Data

FPS figures sourced from community benchmarks or derived from component scores. Derived estimates are clearly labelled.

Setting FPS Date
1080p Ultra
2026-03-01
1440p Ultra
2026-03-01
4K Ultra
2026-03-01

Verdict for MSFS

Estimated at 90–110fps at 4K Ultra in MSFS 2024, this card scores 100.0/100 — the ceiling of what current silicon offers for the sim. Built for pilots who won't compromise on photogrammetry cities or high-fidelity VR, with a value score of 38.5 meaning the trade-off is cost-per-frame versus the mid-range tier.

Reviewed: March 2026

Full Specifications

Release Year 2025

Pros & Cons for MSFS

Pros

  • 32GB GDDR7 VRAM means full photogrammetry texture budgets stay resident during VFR cross-country legs over New York or Tokyo without stutters from VRAM eviction — at this tier, most alternatives ship with 24GB or less, making this one of the few cards that genuinely future-proofs MSFS's growing asset streaming demands.
  • Estimated 90–110fps at 4K Ultra positions this card above ASW thresholds even during dense EGLL approaches with 100% AI traffic and live weather active — a scenario where the next tier down typically falls into frame-time spikes that force reprojection.
  • With DLSS 4 Multi-Frame Generation support, a VR city flyover over photogrammetry London at native Reverb G2-class resolution should comfortably exceed 90fps, providing headroom that remains viable as MSFS 2024 continues adding world detail in updates — longevity that no mid-range card can realistically match.

Cons

  • Even at 100.0/100 GPU score, MSFS 2024's main thread loading during simultaneous AI traffic, live weather, and multiplayer sessions at VATSIM-busy hubs like KLAX or EGLL will surface CPU bottlenecks — the GPU will sit underutilised during those spikes regardless of how much headroom the 5090 carries.
  • A value score of 38.5 is the lowest in the stack — pilots who fly primarily 1440p single-monitor VFR routes with moderate traffic will see diminishing returns compared to the mid-range tier, which scores significantly higher per dollar spent while still clearing 60fps locked in those less demanding scenarios.

Frequently Asked Questions

Is this a good Graphics Card for MSFS?
The RTX 5090 scores 100.0/100 for MSFS 2024 — the highest composite rating in the current GPU tier list. It excels during the most demanding workloads the sim generates: a photogrammetry VFR flyover of Sydney at Ultra LOD with VR enabled is estimated to remain above 72fps without requiring ASW. Its practical ceiling is MSFS's CPU main thread, which becomes the binding constraint during high-traffic VATSIM events at complex airports.
What framerate can I expect at 1080p?
No direct benchmarks are available; estimated from GPU tier, the RTX 5090 should achieve approximately 160–190fps at 1080p Ultra in MSFS 2024. At 1080p, the sim becomes CPU-bound before this card is stressed, so enabling TLOD 400 and Ultra weather detail will push main-thread load higher and keep the GPU more engaged.
What framerate can I expect at 1440p?
No direct benchmarks are available; estimated from GPU tier, expect approximately 120–145fps at 1440p Ultra in MSFS 2024. DLSS 4 Quality mode with Frame Generation enabled can push perceived smoothness well above those native frame counts, making 1440p an efficient operating point that leaves significant GPU headroom during dense airport approaches.
Is 4K gaming viable?
No direct benchmarks are available; estimated from GPU tier, the RTX 5090 should achieve approximately 90–110fps at 4K Ultra in MSFS 2024. TAA at 100 render scaling is viable at this performance level, though DLSS Quality mode is recommended during photogrammetry-heavy zones to maintain frame-time consistency rather than raw fps alone.
Can I use a VR headset with this PC?
Estimated from GPU tier, the RTX 5090 should sustain 72–90fps in VR at high render scaling, targeting Reverb G2-class and Varjo Aero-class headsets running at native or near-native resolution — the headsets where every other current GPU visibly struggles. Photogrammetry cities like London or New York will cause brief frame-time spikes tied to terrain streaming on the CPU side, but the GPU itself has sufficient headroom to avoid dropping into ASW on most legs. Quest 3 via Air Link will run this card well below its ceiling, making the investment harder to justify for that headset tier alone.
Is it worth the price for MSFS?
At the flagship tier, the 32GB GDDR7 VRAM and DLSS 4 Multi-Frame Generation support are spec advantages that nothing else in the current landscape matches, and they directly address MSFS 2024's texture streaming and VR latency requirements. However, with a value score of 38.5, pilots who have already benchmarked their CPU and confirmed it clears modern single-core targets should weigh whether their main-thread headroom actually justifies the flagship GPU spend over the tier below.
Is MSFS more CPU or GPU demanding?
This card is scored on GPU performance at 80% weight and VRAM capacity at 20% weight, producing a GPU composite of 100.0/100. In MSFS 2024's full-system weighting — 45% CPU, 40% GPU — pairing the 5090 with a CPU that scores below roughly 70/100 will keep the GPU visibly underutilised during AI traffic processing, weather simulation ticks, and terrain streaming, which are all CPU-bound workloads regardless of GPU tier.
How should I configure this in MSFS?
At this performance tier, run MSFS 2024 at Ultra preset with TLOD at 200–400 and render scaling at 100 TAA or DLSS Quality — there is no reason to step below Ultra at any standard monitor resolution. For VR, target 72fps locked with OpenXR render scale at 80–100% depending on headset, and enable DLSS Quality to recover frame-time headroom during photogrammetry zone transitions.

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