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X-Plane 12

Best Rudder Pedals for X-Plane 12

5 rudder pedals ranked for X-Plane 12 by sensors, adjustability, build quality, platforms and toe brakes. Each score comes from the product's published specs.

5 rudder pedals rankedPicks checked Oct 12, 2026How we score

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5 rudder pedals at a glance

# Rudder Pedals Score Price
1
Honeycomb Charlie Rudder Pedals Best overall · Mid-Range · Hall-effect sensors · Toe brakes
98.0 /100
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2
Thrustmaster TPR High-End · Hall-effect sensors · Toe brakes
90.5 /100
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3
Turtle Beach VelocityOne Rudder Mid-Range · Hall-effect sensors · Toe brakes
90.0 /100
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4
Logitech G Pro Flight Rudder Pedals Mid-Range · Toe brakes · PC
67.5 /100
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5
Thrustmaster TFRP Best budget · Budget · Toe brakes · PC and Xbox and PS5
64.0 /100
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All Rudder Pedals Ranked for X-Plane 12

  1. #1 Best overall

    Honeycomb Charlie Rudder Pedals

    • Mid-Range
    • Hall-effect sensors
    • Toe brakes
    • PC and Xbox
    98.0 /100 X-Plane 12 score

    The Honeycomb Charlie Rudder Pedals suit X-Plane 12 pilots who want their feet on the rudder, with contactless Hall effect magnetic sensors reading the small inputs that hold the centerline. They're heavy and wide, about 50 cm (19.6 in) across, so clear the floor space first.

    Strengths and trade-offs

    Strengths

    • The Hall effect sensors read pedal position with magnets instead of rubbing contacts, so the tiny pushes that keep the nose on the centerline during a gusty crosswind takeoff roll arrive as clean, repeatable movement rather than steps — and X-Plane 12 lets you shape the response curve on that rudder axis to taste.
    • Left and right toe brakes work separately, which is what lets you brake one wheel to swing a taildragger around on the ramp or hold a tight turn onto a narrow taxiway to the gate; the belt linking the two pedals keeps them moving together so your heels stay square while you do it.
    • They finish a Honeycomb Alpha yoke and Bravo throttle setup on PC, and the adjustable spring tension plus adjustable pedals mean you can set them light for constant small corrections in a helicopter hover or firmer for long IFR legs in a twin.

    Trade-offs

    • At 7.3 kg (16 lb) and roughly 50 cm (19.6 in) across, they need real floor room under the desk, and you'll want the included carpet spikes in place before you lean on the brakes during a short-field landing, or the whole set walks forward.
    • You're paying for a metal frame, contactless sensors, adjustable tension and Xbox capability — and X-Plane 12 only runs on Windows and Mac, so the console side does nothing for you here. Simpler pedals skip all of that and cost less for the money.
  2. #2

    Thrustmaster TPR

    • High-End
    • Hall-effect sensors
    • Toe brakes
    • PC
    90.5 /100 X-Plane 12 score

    The Thrustmaster TPR suits PC simmers flying airliners in X-Plane 12 who want pedals that hang from a pivot above, like the real thing, with Hall effect contactless magnetic sensors for steady rudder. They're big, heavy and PC only, so measure your floor space first.

    Strengths and trade-offs

    Strengths

    • The Hall effect sensors read your feet with magnets instead of rubbing contacts, so the tiny rudder nudges that hold the centerline on a gusty takeoff roll arrive cleanly and the nose doesn't twitch on its own.
    • Separate left and right toe brakes mean you can brake one wheel at a time, which swings a taildragger around on the ramp and keeps the rollout straight after a crosswind landing; adjustable spring tension and adjustable pedals let you set the weight and position before you fly.
    • The pendular action, where the pedals hang from a pivot above them the way airliner pedals do, plus the metal frame, make these a fit for a fixed PC cockpit built around a yoke or a stick, especially if you fly jets and heavy metal in X-Plane 12.

    Trade-offs

    • They're big and heavy, over 7 kg (15 lb) and 53 cm (21 in) wide, so they need real floor space under the desk; some owners also report odd rudder behavior after calibrating in Windows, so do your calibration inside X-Plane 12 instead.
    • They're PC only, and you're paying for the metal frame, the hanging pendular action and the contactless sensors that simpler pedals skip, so if you mostly fly light singles and only need the ball centered now and then, a lighter plastic set covers that job.
  3. #3

    Turtle Beach VelocityOne Rudder

    • Mid-Range
    • Hall-effect sensors
    • Toe brakes
    • PC and Xbox
    90.0 /100 X-Plane 12 score

    The Turtle Beach VelocityOne Rudder suits X-Plane 12 flyers stepping up from a twist grip, with contactless magnetic (Hall effect) sensors that hold tiny rudder inputs steady on the takeoff roll. On Xbox they connect through the VelocityOne Flight, not the console itself; on PC it is plain USB.

    Strengths and trade-offs

    Strengths

    • The Hall effect sensors read pedal position with magnets instead of rubbing contacts, so the half-inch corrections that keep you on the centerline in a gusty crosswind land where you put them, and there is no worn spot at center to make the nose wander.
    • Separate left and right toe brakes mean you can brake one wheel at a time, which is how you swing a taildragger around on the ramp or hold the nose straight on a fast taxi to the gate; X-Plane 12 lets you assign each brake as its own axis.
    • Adjustable spring tension and pedals that adjust to your feet make them a sensible match for a PC simmer who already flies a stick or a yoke and wants the feet involved, from light rudder for a helicopter hover to firmer pressure in a climbing turn.

    Trade-offs

    • On a console they plug into the Turtle Beach VelocityOne Flight rather than into the console itself, and the maker lists PC and Xbox only, so Mac flyers running X-Plane 12 should confirm support before buying.
    • Turtle Beach does not publish what the frame and pedals are made from, so you are buying on the sensor and adjustment specs rather than stated materials; the next step up in price is where you find published metal construction and heavier, damped rudder travel.
  4. #4

    Logitech G Pro Flight Rudder Pedals

    • Mid-Range
    • Toe brakes
    • PC
    67.5 /100 X-Plane 12 score

    The Logitech G Pro Flight Rudder Pedals suit a first-time pedal buyer on PC, adding separate left and right toe brakes so you can brake one wheel and pivot a taildragger on the ramp. The trade-off: Logitech doesn't state the sensor type, so expect a calibration or a small dead zone over time.

    Strengths and trade-offs

    Strengths

    • Left and right toe brakes work separately (differential braking, meaning one wheel at a time), so in X-Plane 12 you can nudge the right brake to hold the centerline on a gusty takeoff roll and swing a taildragger around at the end of the taxiway without touching the steering tiller.
    • Spring tension is adjustable and the pedals adjust to your feet, so you can firm them up for the small, steady pressure that holds a crosswind landing straight, or back them off for the long, light yaw holds of a helicopter hover.
    • A sensible first set next to any stick or yoke on PC: once rudder and both brakes are assigned as axes, you keep the ball centered in a climbing turn with your feet instead of twisting a grip, which is where X-Plane's flight model starts to feel like the real airplane.

    Trade-offs

    • Logitech doesn't say these use contactless (Hall-effect) sensors, the kind that read pedal position without parts touching, so after plenty of hours the rudder axis can get jittery and twitch the nose during a long final; a recalibration or a small null zone per axis in X-Plane usually settles it.
    • Logitech lists a 9-bit rudder axis and 7-bit toe brakes, coarser steps than the 16-bit sensors you get by moving up, so very fine brake modulation on a short wet runway arrives in slightly bigger jumps than a smoother axis would give you.
  5. #5 Best budget

    Thrustmaster TFRP

    • Budget
    • Toe brakes
    • PC and Xbox and PS5
    64.0 /100 X-Plane 12 score

    The Thrustmaster TFRP suits X-Plane 12 pilots moving off a twist grip, with separate left and right toe brakes so you can brake one wheel and pivot a taildragger on the ramp. The trade-off: fixed spring tension and sensors the maker doesn't specify.

    Strengths and trade-offs

    Strengths

    • The pedals slide back and forth on rails, so the small, steady pushes that hold the centerline on a gusty takeoff roll in X-Plane 12 go in as a smooth rudder axis instead of the all-or-nothing nudges you get from keys.
    • Left and right toe brakes work separately (differential braking means braking one wheel at a time), so you can swing a taildragger around on a narrow ramp or hold the nose straight while slowing on a wet runway.
    • Good fit for a simmer adding their first proper rudder axis to a stick-and-throttle or yoke setup on PC, and they double as console pedals if you also fly on Xbox or PS5 through a Thrustmaster stick or yoke.

    Trade-offs

    • Thrustmaster doesn't say these use contactless (Hall-effect) sensors, which are the kind that never physically touch and so don't wear; without that claim, pedals can get twitchy as they age, and in X-Plane 12 that shows up as a nose that wanders in the flare until you recalibrate or set a small null zone.
    • Spring tension is fixed and the pedals don't adjust for foot position, so you can't firm things up for heavy-jet rudder work or soften them for the tiny pedal inputs that hold a helicopter steady in the hover; spending more buys adjustable tension, contactless sensors and metal frames.

Frequently Asked Questions

What is the best set of rudder pedals for X-Plane 12?

Honeycomb Aeronautical Charlie Rudder Pedals leads with a score of 98/100, making it the top pick for 2026.

How much should I spend on a set of rudder pedals for X-Plane 12?

The lowest-priced pick we rank is the Thrustmaster TFRP (64/100). From the Turtle Beach VelocityOne Rudder (90/100) upward you get a better balance of build quality and features. Prices change daily, so check the current price with each Amazon button.

Does X-Plane 12 support rudder pedals?

Yes — X-Plane 12 natively supports rudder pedals. Honeycomb Aeronautical Charlie Rudder Pedals is our top-rated option with a score of 98/100.

What should I look for in a set of rudder pedals for X-Plane 12?

Prioritize Sensors (25% of scoring) and Adjustability (25%) when choosing rudder pedals for flight simulation. These factors have the greatest impact on feel and immersion in X-Plane 12.

Own any of these?

Rate it in one tap. We research the specs; owners know how the gear holds up.

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Further Reading

How We Score Rudder Pedals for X-Plane 12

Score formula

sensors × 25% + adjustability × 25% + build quality × 20% + platforms × 15% + toe brakes × 15%. Ratings come from each product's published specs, and the same formula is applied to every product. Tiers (Budget, Mid-Range, High-End) describe price, not quality. Full methodology · How we research