Rudder Pedals · X-Plane 12
Thrustmaster TPR Pendular Rudder Pedals
- High-End
- Hall-effect sensors
- Toe brakes
- PC
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X-Plane 12 Performance Score
- Sensors25% 100
- Adjustability25% 100
- Build Quality20% 90
- Platforms15% 50
- Toe Brakes15% 100
Biggest contributor: sensors (25% of the score), rated 100/100. How we score
Verdict for X-Plane 12
The Thrustmaster TPR suits PC simmers flying airliners in X-Plane 12 who want pedals that hang from a pivot above, like the real thing, with Hall effect contactless magnetic sensors for steady rudder. They're big, heavy and PC only, so measure your floor space first.
Updated October 2026
Pros & Cons for X-Plane 12
Strengths
- The Hall effect sensors read your feet with magnets instead of rubbing contacts, so the tiny rudder nudges that hold the centerline on a gusty takeoff roll arrive cleanly and the nose doesn't twitch on its own.
- Separate left and right toe brakes mean you can brake one wheel at a time, which swings a taildragger around on the ramp and keeps the rollout straight after a crosswind landing; adjustable spring tension and adjustable pedals let you set the weight and position before you fly.
- The pendular action, where the pedals hang from a pivot above them the way airliner pedals do, plus the metal frame, make these a fit for a fixed PC cockpit built around a yoke or a stick, especially if you fly jets and heavy metal in X-Plane 12.
Trade-offs
- They're big and heavy, over 7 kg (15 lb) and 53 cm (21 in) wide, so they need real floor space under the desk; some owners also report odd rudder behavior after calibrating in Windows, so do your calibration inside X-Plane 12 instead.
- They're PC only, and you're paying for the metal frame, the hanging pendular action and the contactless sensors that simpler pedals skip, so if you mostly fly light singles and only need the ball centered now and then, a lighter plastic set covers that job.
Full Specifications
- Sensors
- Hall effect (contactless)
- Toe brakes
- Yes, left and right
- Adjustable tension
- Yes
- Adjustable pedals
- Yes
- Mechanism
- Pendular (hinged from above)
- Build
- Metal
- Works on
- PC
- Released
- 2018
Frequently Asked Questions
Is this a good Rudder Pedals for X-Plane 12?
Yes, and they score 90.5/100 for X-Plane 12, which fits simmers building a fixed PC cockpit rather than a desk setup you pack away. They shine on long jet legs and crosswind landings, where the contactless magnetic sensors keep small rudder corrections steady and the separate toe brakes let you nudge one wheel at a time on the taxiway. The limits are physical, not digital: they're heavy, wide and PC only, so a small desk or a shared family machine makes them awkward.
Is it worth the price for X-Plane 12?
For the money you're getting contactless sensors, a metal frame, adjustable tension and pedals that hang from a pivot above, which is the combination you'd otherwise climb a long way up the range to find. Spend less and you can give up one of those; spend more and you're into specialist cockpit hardware rather than something that sits under a desk.
What does it need to work?
They work on PC only, over USB, so you need a free USB port on the Windows machine running X-Plane 12. X-Plane 12 isn't on Xbox or PS5 anyway, so the lack of console support costs you nothing here; just note these pedals won't follow you to a console setup later.
What else do I need with it?
Pair them with a yoke for the airliners and light singles or a stick for aerobatics and helicopters, plus a separate throttle so your hands stay off the keyboard during the takeoff roll. On the floor, give them a flat spot where your heels can rest on the ground, and set your chair so your knees are slightly bent, or you'll be pushing the rudder with your whole leg instead of your ankle.
How should I configure this in X-Plane 12?
In X-Plane 12, assign the rudder axis and both toe brakes as separate axes, then turn off the auto-rudder assist so the sim stops steering for you. If the nose twitches on the takeoff roll, add a small null zone or soften the response curve on the rudder axis only, and set the spring tension and pedal position to suit your legs first, calibrating in the sim rather than in Windows.
