Rudder Pedals · X-Plane 12
Thrustmaster TFRP
- Budget
- Toe brakes
- PC and Xbox and PS5
This page contains affiliate links. As an Amazon Associate we earn from qualifying purchases.
X-Plane 12 Performance Score
- Sensors25% 40
- Adjustability25% 40
- Build Quality20% 70
- Platforms15% 100
- Toe Brakes15% 100
Biggest contributor: platforms (15% of the score), rated 100/100. How we score
Verdict for X-Plane 12
The Thrustmaster TFRP suits X-Plane 12 pilots moving off a twist grip, with separate left and right toe brakes so you can brake one wheel and pivot a taildragger on the ramp. The trade-off: fixed spring tension and sensors the maker doesn't specify.
Updated October 2026
Pros & Cons for X-Plane 12
Strengths
- The pedals slide back and forth on rails, so the small, steady pushes that hold the centerline on a gusty takeoff roll in X-Plane 12 go in as a smooth rudder axis instead of the all-or-nothing nudges you get from keys.
- Left and right toe brakes work separately (differential braking means braking one wheel at a time), so you can swing a taildragger around on a narrow ramp or hold the nose straight while slowing on a wet runway.
- Good fit for a simmer adding their first proper rudder axis to a stick-and-throttle or yoke setup on PC, and they double as console pedals if you also fly on Xbox or PS5 through a Thrustmaster stick or yoke.
Trade-offs
- Thrustmaster doesn't say these use contactless (Hall-effect) sensors, which are the kind that never physically touch and so don't wear; without that claim, pedals can get twitchy as they age, and in X-Plane 12 that shows up as a nose that wanders in the flare until you recalibrate or set a small null zone.
- Spring tension is fixed and the pedals don't adjust for foot position, so you can't firm things up for heavy-jet rudder work or soften them for the tiny pedal inputs that hold a helicopter steady in the hover; spending more buys adjustable tension, contactless sensors and metal frames.
Full Specifications
- Sensors
- Not stated by the maker
- Toe brakes
- Yes, left and right
- Adjustable tension
- No
- Adjustable pedals
- No
- Mechanism
- Slide rails
- Build
- Hybrid
- Works on
- PC, Xbox, PS5
- On a console
- Plugs into a Thrustmaster stick or yoke
- Released
- 2016
Frequently Asked Questions
Is this a good Rudder Pedals for X-Plane 12?
Yes, for most X-Plane 12 pilots adding rudder pedals for the first time, and they score 64.0/100 here. They shine on the ground and in the circuit: keeping the ball centered in a climbing turn, kicking out drift in a crosswind landing, and using the separate toe brakes to steer a taildragger around the ramp. They show their limits if you want to tune spring weight for different aircraft or want the maker to guarantee contactless sensors for the long haul.
Is it worth the price for X-Plane 12?
For the money you get a real rudder axis plus separate left and right toe brakes, which is the jump that matters most over twisting a stick or tapping keys in X-Plane 12. The next step up in price buys contactless sensors, adjustable tension and heavier metal frames, so decide whether tuning and long-term sensor life are worth it to you.
What does it need to work?
X-Plane 12 runs on Windows PC and Mac, not on Xbox or PS5, so for this sim they simply plug into your computer over USB and show up as rudder and brake axes. On a console they'd need to plug into a Thrustmaster stick or yoke such as the T.Flight Hotas One or 4/5 or a TCA stick or yoke rather than the console itself, which doesn't apply to X-Plane 12.
What else do I need with it?
Pair them with a stick or a yoke and a throttle, so your hands fly the airplane and your feet handle rudder and brakes. On the floor, put them on a mat with some grip or clip them to a rig, and sit so your heels rest on the ground with knees slightly bent, or the pedals will creep away from you on a hard rudder input during the takeoff roll.
How should I configure this in X-Plane 12?
In X-Plane 12, assign the rudder axis and both toe brakes as separate axes, then turn off the auto-rudder assist so your feet are actually flying the airplane. If the nose twitches on the runway, add a small null zone (a dead patch around center) or a softer response curve on the rudder axis; since the spring tension is fixed, get the fit right by moving your chair instead, close enough that you can push a pedal fully forward without sliding off the seat.
