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Top of Descent Calculator

Enter the altitude you're at, the altitude you want to reach and your ground speed. You'll get how far out to start down, the descent rate for a 3° path (or the path angle for the vertical speed you hold) and how long it takes. Add the distance to go and it tells you how far until the top of descent, or what it takes to catch up if you've passed it.

By Simulator HardwareUpdated November 14, 2026

Work out your top of descent

Answers update as you type.

1. Altitudes
ft
ft

Flight level 350 is 35,000 ft. The target is where you want to be level: a fix, the approach gate or the pattern.

2. Ground speed in the descent
kt

Ground speed, not airspeed, so the wind is already in it. Use the average you expect on the way down.

3. How you descend
°

The FAA's rules of thumb are for a 3° path. A smaller angle is a gentler, longer descent; a bigger one is steeper.

4. Distance to go (optional)
NM

From the GPS or flight plan: how far you still are from the point where you want to reach the target altitude.

Start down

18.8 NM before the target

Vertical speed
640 fpm
for a 3° path
Time down
9 min 25 s
to lose 6,000 ft
Top of descent18.8 NM1,000 ft

FAA rules of thumb

  • 20 NM: altitude to lose ÷ 300 (6,000 ÷ 300).
  • 600 fpm: ground speed × 5, for a 3° path.
  • 18 NM: the jet rule, 3 NM per 1,000 ft. Add 2 NM for each 10 knots of tailwind, take 2 off for each 10 of headwind.

How to use the top of descent calculator

  1. Enter both altitudes. Where you are now (flight level 350 is 35,000 ft) and where you want to be level: a fix on the arrival, the approach gate or the traffic pattern.
  2. Enter your ground speed for the descent. Ground speed already includes the wind, so a tailwind gives a longer descent and a headwind a shorter one. Use the average you expect on the way down.
  3. Choose how you'll descend. On a fixed path angle (3° unless you choose otherwise), the calculator gives the vertical speed that keeps you on it. At a fixed vertical speed, as with an autopilot's vertical speed mode, it gives the angle that works out to.
  4. Optional: the distance to go. Take it from the GPS or flight plan: the distance to the point where you want to reach the target altitude. The calculator then counts down to the top of descent, or, if you've passed it, gives the descent rate that still gets you there.

The FAA's rules of thumb

The FAA's Instrument Procedures Handbook gives three quick rules for planning a descent, and the calculator shows each one next to the exact answer:

  • Divide the altitude to lose by 300 for the miles to start down. Its example: from 7,000 ft to a pattern altitude of 1,000 ft is 6,000 ft, so start 20 NM out, and leave some extra room.
  • Multiply your ground speed by 5 for the descent rate on a 3° path. At 120 knots, that's 600 feet per minute.
  • For jets, 3 NM for every 1,000 ft, assuming idle thrust, Mach 0.74 to 0.78 and 1,800 to 2,200 feet per minute. From flight level 310 to 6,000 ft, that's 75 NM. Add 2 NM for each 10 knots of tailwind and take off 2 NM for each 10 knots of headwind.

The rules round in your favor: a 3° path really drops about 318 ft per mile, not 300, and needs about 5.3 times the ground speed, not 5. The handbook's own example comes out at 18.8 NM and 640 feet per minute exactly, so the rule starts you down a little early.

Examples

Worked out with this calculator:

Descent Ground speed How Start down Rate Time
7,000 → 1,000 ft 120 kt 3° path 18.8 NM 640 fpm 9 min
9,500 → 2,000 ft 140 kt 3° path 23.6 NM 740 fpm 10 min
25,000 → 3,000 ft 250 kt 3° path 69.1 NM 1,330 fpm 17 min
FL350 → 3,000 ft 300 kt 3° path 100.5 NM 1,590 fpm 20 min
FL350 → 3,000 ft 300 kt 2,000 fpm 80 NM 3.8° path 16 min
FL350 → 3,000 ft 300 kt 2,500 fpm 64 NM 4.7° path 13 min

The last three rows show the trade: a faster descent rate means a steeper path and a later start, but the same height to lose.

Leave room to slow down

The top of descent only gets you down. You also have to slow down, and it is hard to lose height and speed at the same time. The FAA handbook's planning speeds for an arrival are 250 knots at 25 NM from the runway threshold, 200 knots at 20 NM and 150 knots at 15 NM, until it is time for the gear and flaps, and never below the approach speed.

So plan to reach the target altitude a few miles before you need it, especially in a fast aircraft. If you end up high, the speed brake helps if your aircraft has one; so does asking ATC for more distance.

Using it in a sim

Airliner add-ons with a flight management computer work out the top of descent for you; the FAA handbook notes that flight management systems compute it automatically. In aircraft without one, you plan it yourself, and that's where this calculator comes in.

Before you leave cruise, check the destination's weather and the runway in use, as the handbook advises, because the arrival route and the active runway can change the distance a lot. Then set the descent rate on the autopilot's vertical speed mode, or fly it by hand, and use the distance to go to check you're on the path as you come down.

Frequently Asked Questions

How do you calculate top of descent?

Divide the altitude you need to lose by the height a path loses per mile. On a 3° path that's about 318 ft per nautical mile, so 6,000 ft takes 18.8 NM. The FAA's quick rule divides by 300 instead, which gives 20 NM.

What descent rate do I need for a 3° glide path?

About 5.3 times your ground speed in feet per minute. The FAA's rule of thumb rounds it to 5: at 120 knots, 600 feet per minute (640 exactly).

What is the 3 to 1 rule for descent?

Start down 3 nautical miles for every 1,000 ft you need to lose. From flight level 310 to 6,000 ft, that's 75 NM. The FAA handbook adds 2 NM for each 10 knots of tailwind and takes off 2 NM for each 10 knots of headwind.

Does wind change the top of descent?

Yes. On a fixed path angle the distance stays the same but a tailwind needs a faster descent rate. At a fixed descent rate, a tailwind covers more ground on the way down, so you start earlier. Enter your ground speed and the calculator handles both.

What if I've passed my top of descent?

Enter the distance to go: the calculator gives the descent rate and path angle that still get you down in time. If that's steep, slow down and use the speed brake, or ask for more distance.

Can I use this for real flights?

It is built for flight simulation and training. For a real flight use the aircraft's manual and the procedures and clearances for your route.

Where to go next

Know a simmer who always ends up too high on the approach?

Send them the top of descent calculator: altitudes and ground speed in, start point out.

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