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Pre-Built Desktop PC · Microsoft Flight Simulator 2024

iBUYPOWER Element Gaming PC – AMD Ryzen 9 7900X, GeForce RTX 5070 12GB, 32GB DDR5, 1TB NVMe SSD

  • High-End
  • RTX 5070
  • Ryzen 9 7900X
  • 32 GB RAM
66.0 /100 MSFS 2024 score

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MSFS Performance Score

  • CPU Performance45% 69
  • GPU Performance40% 58
  • GPU VRAM10% 80
  • System RAM5% 75

CPU contribution of 31.1 pts (45% weight) limits the ceiling; total score 66.0. How we score

Verdict for MSFS

The iBUYPOWER Element (RTX 5070) suits 1440p flying and Quest 3-class VR, with the Ryzen 9 7900X keeping busy airports and AI traffic smooth. The RTX 5070 and its 12 GB of graphics memory set the ceiling, so 4K or a sharper headset would want a stronger card.

Updated October 2026

Pros & Cons for MSFS

Strengths

  • The Ryzen 9 7900X gives MSFS 2024 the processor speed it leans on hardest, so an airliner arrival into a dense hub with full AI traffic and live weather stays composed at 1440p instead of hitching on approach.
  • 12 GB of graphics memory matches Microsoft's Ideal level, which matters when you fly low over a photogrammetry city and the sim is streaming high-resolution building textures — plenty of machines for this money still pair a similar processor with an 8 GB card that runs short there.
  • 32 GB of DDR5 RAM meets the recommended figure for MSFS 2024, so you can keep a chart viewer and a flight planner open beside the sim on a long haul and still have room for scenery add-ons later.

Trade-offs

  • The RTX 5070 sits below Microsoft's Ideal graphics card level, so 4K with high cloud quality over a photogrammetry city, or a high-resolution VR headset, will need DLSS and a few settings pulled back.
  • The 1 TB drive fills quickly once MSFS 2024, add-on aircraft and the rolling scenery cache stack up, and the next step up in price typically pairs a roomier SSD with a stronger graphics card — plan on adding a second drive here.

Full Specifications

CPU
AMD Ryzen 9 7900X
GPU
NVIDIA GeForce RTX 5070
VRAM
12 GB
RAM
32 GB
Storage
1 TB NVMe SSD
Form factor
Tower
VR ready
Yes
Released
2025

Frequently Asked Questions

Is this good for MSFS?

Yes — it scores 66.0/100 for MSFS 2024 and suits anyone flying at 1440p or using a Quest 3-class headset. The Ryzen 9 7900X handles the parts of the sim that usually cause stutter, so busy airports with AI traffic, live weather and terrain streaming stay steady, and 12 GB of graphics memory keeps photogrammetry cities loading cleanly. Push to 4K with everything maxed and the RTX 5070 becomes the limit, so switch DLSS on and drop cloud quality a notch first.

Can I use a VR headset with this PC?

Yes, this is a workable PC VR machine for MSFS 2024: the RTX 5070 is a capable card and 12 GB of graphics memory is enough headroom for VR texture loads. It suits Quest 3-class headsets at sensible settings rather than the sharpest high-resolution headsets, which ask a lot more of the graphics card. Over photogrammetry cities you will want lower render scaling and cloud quality, and you may need to lean on reprojection, where the headset fills in extra frames to keep motion smooth.

Is it worth the price for MSFS?

For the money you get a processor that meets Microsoft's Ideal level and 12 GB of graphics memory, which is the pairing that keeps busy airports and detailed cities honest at 1440p. The compromise is the 1 TB drive and a graphics card that stops short of 4K and high-resolution VR, so the next step up in price mainly buys a stronger card and more storage.

Is MSFS more CPU or GPU demanding?

MSFS 2024 is scored 45% CPU, 40% GPU, 10% VRAM and 5% RAM, because AI traffic, weather and terrain streaming lean on the processor while the renderer still asks plenty of the graphics card. Here the Ryzen 9 7900X is the strength and the 12 GB of graphics memory is sufficient, so the RTX 5070 is the part that limits you once you raise resolution or put on a headset.

What graphics settings should I use?

Start at 1440p on the High preset with DLSS set to Quality, which suits this pairing well. When the RTX 5070 runs out of headroom — usually over dense cities or in VR — lower cloud quality first, then move DLSS to Balanced or reduce render scaling.

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