Skip to content
Simulator Hardware
Menu

Flight Stick · X-Plane 12

Thrustmaster T.Flight Hotas One Microsoft Flight Simulator 2024 Edition

  • Budget
  • PC and Xbox
  • 5 axes · 14 buttons
68.5 /100 X-Plane 12 score

This page contains affiliate links. As an Amazon Associate we earn from qualifying purchases.

X-Plane 12 Performance Score

  • Sensors30% 40
  • Throttle & Rudder25% 100
  • Build Quality15% 50
  • Platforms15% 100
  • Adjustability15% 60

Biggest contributor: throttle and rudder (25% of the score), rated 100/100. How we score

Verdict for X-Plane 12

The Thrustmaster T.Flight Hotas One suits a first move off the gamepad in X-Plane 12, with a detachable throttle you can set for the climb and leave. Thrustmaster doesn't claim contactless Hall-effect sensors, so the center may drift after long sessions and need a quick recalibration.

Updated October 2026

Pros & Cons for X-Plane 12

Strengths

  • It has its own throttle unit, so you can set climb power once and leave it there while both hands work the stick and trim, instead of feathering a gamepad trigger all the way up to cruise.
  • For the money, most of what else is out there is a stick on its own — this one bundles a stick, a detachable throttle and a twist-grip rudder (you twist the stick to swing the nose), giving X-Plane 5 axes and 14 programmable inputs for flaps, gear, trim and views.
  • Spring tension is adjustable, so you can soften the center for long, gentle banks in a light single or firm it up for a steadier approach; because X-Plane lets you assign any axis, you can add rudder pedals later and move yaw off the twist.

Trade-offs

  • Thrustmaster doesn't state contactless Hall-effect sensors (magnets instead of sliding contacts), so after a lot of hours the axes can get jittery or sit off center; in X-Plane you'd recalibrate or set a small null zone (a dead zone, where tiny movements near center are ignored) so the nose holds still when you click off the autopilot on short final.
  • The next step up in price buys sturdier parts, separate rudder pedals and modular grip options; here the body is plastic, the rudder is a twist of the stick — harder to hold steady while you flare in a crosswind — and the grip is right-handed only.

Full Specifications

Sensors
Not stated by the maker
Throttle
Its own throttle unit
Rudder
Twist grip
Grip
Right hand
Spring tension
Adjustable
Build
Plastic
Axes
5
Buttons
14
Works on
PC, Xbox
Released
2024

Frequently Asked Questions

Is this a good Flight Stick for X-Plane 12?

Yes, as a first stick-and-throttle setup for X-Plane 12 it does the job, and it scores 68.5/100 here. It shines on the basics: a real throttle lever you can park for the climb, a twist rudder for holding the centerline, and 14 inputs for flaps, gear, trim and views. It shows its limits on precision work, since the sensor type isn't stated and the body is plastic, so hand-flown approaches may need a small null zone to stay steady.

Is it worth the price for X-Plane 12?

For the money you'd otherwise be choosing a stick alone and mapping throttle to the keyboard, so getting a stick, a throttle and a rudder axis in one box is sensible value for a first X-Plane 12 setup. Move up in price and you're mostly paying for better sensors, metal parts and pedals rather than more controls.

Which platforms does it work on?

It works on PC and Xbox, and X-Plane 12 is a Windows PC (and Mac) game, so for this sim you simply plug it into the PC over USB and console licensing doesn't matter. If you also fly on console, note it needs an Xbox Series X|S; Xbox Cloud Gaming doesn't support flight sticks and it won't work on a PS5.

Do I need rudder pedals with it?

No — rudder comes from twisting the grip, so you can taxi, fly and land without pedals from day one. Pedals become worth adding once you're chasing the centerline in a crosswind landing or making tight turns on the apron; when you add them, unassign the twist axis in X-Plane so the two inputs don't fight each other.

How should I configure this in X-Plane 12?

Open X-Plane 12's controller setup first and check all five axes are seen — pitch, roll, the twist for yaw and the throttle — then map the 14 buttons to flaps, gear, trim and views. If the nose feels twitchy or wanders, add a small null zone and a softer response curve on each axis, and back off the adjustable spring tension so small corrections on final stay smooth.

Compare Alternatives