Skip to content
Simulator Hardware
Menu

Flight Stick · X-Plane 12

Turtle Beach VelocityOne H.O.T.A.S. (Flightstick II + Dual Throttle)

  • Mid-Range
  • Hall-effect sensors
  • PC and Xbox
  • 15 axes · 73 buttons
89.1 /100 X-Plane 12 score

This page contains affiliate links. As an Amazon Associate we earn from qualifying purchases.

X-Plane 12 Performance Score

  • Sensors30% 100
  • Throttle & Rudder25% 100
  • Build Quality15% 50
  • Platforms15% 100
  • Adjustability15% 77

Biggest contributor: sensors (30% of the score), rated 100/100. How we score

Verdict for X-Plane 12

The VelocityOne H.O.T.A.S. suits simmers who want one setup for props, airliners and helicopters in X-Plane 12, with a dual throttle you can set for the climb and leave. The trade-off is a plastic body and a brand-new design with few long-term owner reports.

Updated October 2026

Pros & Cons for X-Plane 12

Strengths

  • Hall-effect sensors on the main axes read the stick with magnets instead of rubbing contacts, so the center stays put — hold a bank in a long turn or click off the autopilot on short final and the nose doesn't drift on you.
  • The throttle is its own unit rather than a lever glued to the stick base, which is rare for what this money usually buys in flight sticks: set climb power on the dual levers, leave it there, and keep both hands free to trim and work the panel.
  • With 15 axes, 73 programmable inputs, adjustable spring tension and an ambidextrous grip you can set up left- or right-handed, it stretches from a soft, light feel for hovering a helicopter to firmer centering for a jet, and it still leaves plenty of axes free when you add rudder pedals later.

Trade-offs

  • It's brand new (September 2026), so there are no long-term owner reports yet — Turtle Beach's earlier VelocityOne sticks go back to 2022, but with this one you're trusting the spec sheet rather than a few winters of nightly long-haul legs.
  • The build is plastic, where the next step up in price is where metal construction starts to appear, and rudder here comes from twisting the grip rather than pedals in the box — fine for coordinating turns, coarser when you're chasing the centerline in a crosswind landing.

Full Specifications

Sensors
Hall effect (contactless)
Throttle
Its own throttle unit
Rudder
Twist grip
Grip
Either hand (ambidextrous)
Spring tension
Adjustable
Build
Plastic
Axes
15
Buttons
73
Works on
PC, Xbox
Released
2026

Frequently Asked Questions

Is this a good Flight Stick for X-Plane 12?

Yes — it scores 89.0/100 for X-Plane 12 and suits anyone who wants one control setup to cover props, airliners, jets and helicopters. It shines because the Hall-effect sensors hold a steady center for hand-flown approaches and the separate dual throttle lets you set and forget climb power. It shows its limits on fine rudder work, where a twist grip can't match pedals, and in the plastic body under heavy daily use.

Is it worth the price for X-Plane 12?

For the money you get contactless sensors, a standalone dual throttle, adjustable tension and a big pile of assignable axes and buttons, which is more than many flight sticks hand you in one box. If you'd otherwise buy a stick now and a throttle later, this bundles both and saves you a second desk-space rethink.

Which platforms does it work on?

It works on PC and Xbox, and X-Plane 12 runs on Windows PC (and Mac), not on Xbox or PS5 — so console licensing is irrelevant here, but the Xbox support does no harm. Plug it into your PC, let X-Plane see it, and assign everything in the control settings as normal.

Do I need rudder pedals with it?

No, you don't need pedals to start: rudder comes from twisting the grip, and no pedals are included. Add rudder pedals once you're taxiing tight airport layouts or flying crosswind landings regularly, and once they're in, unassign or lock out the twist axis so a small hand rotation doesn't fight your feet.

How should I configure this in X-Plane 12?

First open X-Plane 12's control settings and check every axis is mapped where you want it — stick pitch and roll, twist to rudder, and the two throttle levers to the engines you're flying. If anything feels twitchy, add a small null zone and soften the response curve on that axis, and give the twist rudder a slightly larger null zone than pitch and roll, since your hand naturally rotates a little when you move the stick; then set the spring tension lighter for helicopter work and firmer for jets.

Compare Alternatives