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Flight Yoke · Microsoft Flight Simulator 2024

Honeycomb Alpha + Bravo bundle

  • High-End
  • PC
  • Throttle quadrant included
72.3 /100 MSFS 2024 score
Own one? Rate it

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MSFS Performance Score

  • Feel & Centering25% 100
  • Controls in the Box25% 85
  • Sensors20% 40
  • Platforms15% 50
  • Build Quality15% 70

Biggest contributor: feel and centering (25% of the score), rated 100/100. How we score

Verdict for MSFS

The Honeycomb Alpha + Bravo bundle suits PC simmers who want the Cessna cockpit laid out in front of them: a trim wheel, a switch panel and six throttle levers. Honeycomb doesn't state contactless sensors on the main axes, and it's PC only, with no rudder control built in.

Updated October 2026

Pros & Cons for MSFS

Strengths

  • The six throttle levers in the included quadrant let you set power, prop and mixture by hand on a go-around, instead of hunting for keyboard keys while you're trying to hold the centerline.
  • Damped self-centering means the yoke eases back to center rather than snapping, so the small pitch nudges you make on short final settle instead of overshooting, and the metal shaft takes the pull without flexing.
  • It's built for general aviation flying: the trim wheel rolls off the pressure in the climb so you can let go of the yoke, and the switch panel with master, alternator, avionics, lights and a 5-position ignition key lets you start and shut down a single the way the checklist reads. Add rudder pedals later and the GA cockpit is complete.

Trade-offs

  • Honeycomb doesn't say the main axes use contactless (Hall-effect) sensors, and yokes without them can get twitchy around center as they age; recalibrating or setting a small dead zone in MSFS — a tiny band around center where tiny inputs are ignored — usually settles it. Owners also report the pitch springs feel stiff for the first few flights before they loosen up.
  • There's no rudder control in the bundle, so taxiing and crosswind landings still need pedals or keys, and it's PC only — no Xbox or PS5 support. Spending more on a yoke can buy contactless sensors, longer pitch travel and more metal inside; the 180 degrees of roll here is plenty for a Cessna but it's a hybrid build, not an all-metal one.

Full Specifications

Sensors
Not stated by the maker
Throttle
Its own throttle quadrant
Throttle levers
6
Trim wheel
Yes
Rudder controls
Needs rudder pedals
Panel
Switch panel with ignition key
Centering
Damped self-centering
Roll
180°
Build
Hybrid
Works on
PC, Mac
Released
2020
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Frequently Asked Questions

Is this a good Flight Yoke for MSFS?

Yes, especially if you mostly fly small piston aircraft and airliners by hand in MSFS 2024, where it scores 72.3/100. It shines because the yoke, the six-lever quadrant and the GA switch panel arrive together, so one purchase gets you power levers, trim and a proper engine start instead of keyboard shortcuts. It shows its limits on rudder work, since nothing in the box drives the rudder, and on sensors, which Honeycomb doesn't describe as contactless.

Is it worth the price for MSFS?

For the money you're getting a yoke plus its own throttle quadrant and a switch panel, which is a lot of cockpit in one box compared with buying a bare yoke and adding levers later. Step up in price and you'd be paying for contactless sensors, longer pitch travel and more metal inside; step down and you lose the quadrant and the panel entirely.

Does it work on Xbox or PS5?

This bundle is PC only, so it works with the Windows version of MSFS 2024 and not with the Xbox Series X|S or PS5 versions. Consoles only accept licensed controls — on PS5 the Thrustmaster TCA Sky Yoke (PS5 version) is the one supported yoke — and Xbox Cloud Gaming doesn't take yokes at all, so plan on a Windows PC with a free USB port.

What else do I need with it?

The throttle quadrant is already in the box, so the one thing missing is rudder: there are no rudder controls built in, and pedals make taxiing straight and crosswind landings far easier than twisting a key. You'll also want a solid desk edge for the clamp, because the yoke takes real pull in the flare and a flexy tabletop will wobble with it.

How should I configure this in MSFS?

First check that MSFS has loaded a profile for it and that all the axes are assigned, then roll the yoke and pull back to confirm pitch isn't reversed. If center feels twitchy, add a small dead zone (a narrow band around center the sim ignores) and soften the sensitivity curve a touch; also map the trim wheel and the quadrant levers before your first flight, and expect the pitch springs to feel firm until they wear in.

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