Flight Yoke · X-Plane 12
Honeycomb Alpha + Bravo bundle
- High-End
- PC
- Throttle quadrant included
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X-Plane 12 Performance Score
- Feel & Centering25% 100
- Controls in the Box25% 85
- Sensors20% 40
- Platforms15% 50
- Build Quality15% 70
Biggest contributor: feel and centering (25% of the score), rated 100/100. How we score
Verdict for X-Plane 12
The Honeycomb Alpha + Bravo bundle suits X-Plane 12 pilots who want a whole small-plane cockpit on the desk, with six throttle levers and a switch panel sitting beside the yoke. The trade-off: no rudder control is built in, and Honeycomb doesn't claim contactless sensors.
Updated October 2026
Pros & Cons for X-Plane 12
Strengths
- The throttle quadrant in the box has six levers, so you can give a piston twin its throttle, prop and mixture and still have levers spare, and lean the mixture in the climb with your hand instead of a keyboard key. Its autopilot, gear and flaps controls sit in the same unit, so hand-flying an approach and then dropping the gear is one reach.
- The centering is damped rather than notchy, so the yoke eases back toward the middle and small pitch corrections on short final don't overshoot, and the trim wheel lets you roll off the back pressure once you're settled in the climb. The switch panel adds master, alternator, avionics and lights plus a 5-position ignition key, so the startup flow in a Cessna happens on real switches.
- It fits the simmer who mostly flies light singles and twins in X-Plane 12 and wants the whole panel on the desk rather than one axis at a time. Add rudder pedals later and you cover taxi steering and crosswind landings; the 180 degrees of roll gives you plenty of wheel to wind in when a gust drops a wing on approach.
Trade-offs
- Honeycomb doesn't say the main axes use contactless (Hall-effect) sensors, the kind that read position with a magnet and never rub, so with age an axis can get jittery and make holding altitude fidgety. A recalibration or a small null zone in X-Plane 12 (a bit of center travel the sim ignores) usually settles it, and owners often find the pitch springs stiff at first until they loosen with use.
- There's no rudder built in, so taxiing the centerline and kicking out drift in a crosswind landing still needs pedals or keyboard keys, and that's another purchase. The next step up in price buys things this bundle doesn't promise: contactless sensors, longer pitch travel and metal internals rather than more controls.
Full Specifications
- Sensors
- Not stated by the maker
- Throttle
- Its own throttle quadrant
- Throttle levers
- 6
- Trim wheel
- Yes
- Rudder controls
- Needs rudder pedals
- Panel
- Switch panel with ignition key
- Centering
- Damped self-centering
- Roll
- 180°
- Build
- Hybrid
- Works on
- PC, Mac
- Released
- 2020
Frequently Asked Questions
Is this a good Flight Yoke for X-Plane 12?
Yes, for general aviation flying in X-Plane 12 it's a good fit, and it scores 72.3/100 here. It shines in the Cessna-and-light-twin world, where the six throttle levers, the trim wheel and the switch panel with its ignition key let you run a start, a climb and an approach without touching the keyboard. It shows its limits in two places: rudder isn't included, and the sensor type isn't stated, so an older unit may need a small dead zone to stay steady.
Is it worth the price for X-Plane 12?
For the money you get a yoke, a six-lever throttle quadrant and a switch panel together, which is a lot more cockpit than a bare yoke you'd later pair with a quadrant. The next step up in price mostly buys contactless sensors, longer pitch travel and metal internals rather than extra controls, so this is the one to pick if you want switches and levers now.
Which platforms does it work on?
It's listed for PC only, so pair it with a Windows PC running X-Plane 12; the sim also runs on Mac, but this bundle isn't stated to work there, so check before you buy for a Mac. Console licensing doesn't matter here either way, since X-Plane 12 isn't on Xbox or PS5.
What else do I need with it?
A throttle quadrant is already in the box, so the one real gap is rudder: there are no rudder controls built in, and you'll want pedals for holding the taxi centerline and for crosswind landings until then the keyboard rudder keys will do. You'll also want a sturdy desk edge for the clamp, since both the yoke and the quadrant need somewhere solid to sit.
How should I configure this in X-Plane 12?
In X-Plane 12's joystick setup, assign the pitch and roll axes first and check that pulling back pitches up rather than down, then do the same for each throttle lever so the right engine control moves. If anything feels twitchy, add a small null zone (the bit of center travel the sim ignores) and soften the response curve for that axis; it's also worth mapping the trim wheel to elevator trim early, and expect the pitch springs to feel stiff for the first stretch of flying.
