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Flight Stick · Microsoft Flight Simulator 2024

Logitech X52 Pro

  • Budget
  • Hall-effect sensors
  • PC
76.0 /100 MSFS 2024 score
Own one? Rate it

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MSFS Performance Score

  • Sensors30% 100
  • Throttle & Rudder25% 100
  • Build Quality15% 50
  • Platforms15% 50
  • Adjustability15% 40

Biggest contributor: sensors (30% of the score), rated 100/100. How we score

Verdict for MSFS

The Logitech X52 Pro suits PC simmers who want a full stick and throttle, with Hall-effect magnetic sensors that hold center when you click off the autopilot on short final. It's PC only, the stick's spring tension is fixed, and the rudder comes from twisting the grip.

Updated October 2026

Pros & Cons for MSFS

Strengths

  • The main axes use Hall effect sensors, meaning contactless magnetic sensing with no scraping parts to wear, so the center stays steady and the nose doesn't drift while you hold a bank round onto base.
  • At this price most options hang a small lever off the stick base; here the throttle is its own unit you can sit where your left hand rests, so you can set climb power and leave it while you trim out an Airbus climb.
  • Right-handed grip with plenty of buttons suits GA and airliner flying on PC, and it grows later if you add rudder pedals and a throttle quadrant alongside it.

Trade-offs

  • It's an older design that launched under the Saitek name in 2007, and the stick's spring is fixed, so you can't soften it for the small, slow inputs that hovering a helicopter asks for; only the throttle's tension adjusts.
  • The next step up in price buys metal construction and a stick whose tension you can dial in, where this one is plastic with a fixed spring and leans on twist rudder rather than coming with pedals.

Full Specifications

Sensors
Hall effect (contactless)
Throttle
Its own throttle unit
Rudder
Twist grip
Grip
Right hand
Spring tension
Fixed
Build
Plastic
Works on
PC
Released
2007
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Frequently Asked Questions

Is this a good Flight Stick for MSFS?

Yes, for PC pilots who want a stick, a separate throttle and lots of buttons in one box, and it scores 76.0/100 for MSFS. It shines in GA and airliner work, where the contactless Hall-effect sensors keep the center honest on short final and the throttle lets you set a power setting and leave it. It shows its age in plastic construction, a stick spring you can't adjust and twist rudder instead of real pedals.

Is it worth the price for MSFS?

For the money you get both a stick and its own throttle unit on contactless Hall-effect sensors, which is more than most stick-only setups at this point give you. If you want metal construction and adjustable stick tension, that's the next step up in price.

Does it work on Xbox or PS5?

It's PC only, so it works on Windows for MSFS 2024 and will not run on Xbox Series X|S or PS5, even with an adapter. Consoles are fussy by design: Xbox only accepts sticks licensed for Xbox, PS5 supports only a few Thrustmaster controls, and Xbox Cloud Gaming won't take a flight stick at all.

Do I need rudder pedals with it?

No, rudder comes from twisting the grip, so you can fly without pedals, and none are included in the box. Pedals become worth adding once you're taxiing tight ramps or planting a crosswind landing on the centerline, and when you fit them, unassign the twist axis in MSFS so the two inputs don't fight each other.

How should I configure this in MSFS?

First open the MSFS control settings and check the stick is recognized and a ready-made profile has loaded; if not, assign pitch, roll, twist rudder and the throttle axis by hand. Then set a small dead zone, the little gap around center where tiny movements are ignored, and soften the sensitivity curve if the nose feels twitchy, and set the throttle unit's tension so the lever stays put where you leave it in the climb.

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