Flight Stick · Microsoft Flight Simulator 2024
Thrustmaster T.16000M FCS Flight Pack
- Mid-Range
- Hall-effect sensors
- PC
- Pedals included
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MSFS Performance Score
- Sensors30% 100
- Throttle & Rudder25% 100
- Build Quality15% 50
- Platforms15% 50
- Adjustability15% 57
Biggest contributor: sensors (30% of the score), rated 100/100. How we score
Verdict for MSFS
The Thrustmaster T.16000M FCS Flight Pack suits simmers who want stick, throttle and rudder pedals in one box, with contactless Hall-effect sensors that hold the center steady on short final. The trade-off is PC only, plastic parts and a fixed spring you can't adjust.
Updated October 2026
Pros & Cons for MSFS
Strengths
- The main axes use Hall-effect sensors, which read your input with magnets instead of rubbing contacts, so the center stays put — hold a steady bank in a Cessna or click off the autopilot on final and the nose doesn't drift on its own.
- You get a separate throttle unit rather than a small lever hanging off the stick, so you can set climb power for an Airbus and leave it there while you trim and work the radios — most of what else sits at this price is a stick on its own.
- The ambidextrous grip can be set up for the left or right hand, and the rudder pedals in the box mean taxiing and crosswind landings are already covered, so a gamepad simmer gets a full three-piece cockpit in one purchase.
Trade-offs
- PC only — it won't work on Xbox Series X|S or PS5, even with an adapter, so if you fly MSFS 2024 on a console this pack is off the table.
- Spring tension is fixed and the build is plastic, so you can't firm up the stick for heavy-jet hand-flying; the next step up in price is where you find adjustable tension and metal construction.
Full Specifications
- Sensors
- Hall effect (contactless)
- Throttle
- Its own throttle unit
- Rudder
- Twist grip
- Pedals included
- Yes
- Grip
- Either hand (ambidextrous)
- Spring tension
- Fixed
- Build
- Plastic
- Works on
- PC
- Released
- 2016
Frequently Asked Questions
Is this a good Flight Stick for MSFS?
Yes — it scores 78.5/100 for MSFS 2024 and suits anyone moving up from a gamepad who wants stick, throttle and rudder sorted in one go. It shines on hand-flown approaches, where the contactless Hall-effect sensors keep the center honest, and on climbs where the separate throttle stays exactly where you set it. It shows its limits in the plastic build and the fixed spring, which feels light if you spend hours wrestling a big jet.
Is it worth the price for MSFS?
For the money you're getting three pieces of kit, where a lot of what else sits here is a stick alone or a stick with a stubby lever bolted on. Add contactless sensors on the main axes and it's a lot of cockpit for one box.
Does it work on Xbox or PS5?
It works on Windows PC only for MSFS 2024, and it won't run on Xbox Series X|S or PS5 even with an adapter. Consoles are fussy — Xbox accepts only sticks licensed for Xbox, PS5 supports just a few Thrustmaster controls (T.Flight Hotas 4 and 5, TCA Sky Yoke PS5 version), and Xbox Cloud Gaming doesn't take flight sticks at all.
Do I need rudder pedals with it?
You don't need to buy any — rudder pedals come in the box, and the stick also twists for rudder if you'd rather keep your feet out of it. Pedals earn their keep when you're holding the centerline on a taxiway or kicking straight in a crosswind landing, so once they're plugged in, assign rudder to the pedals and leave the twist axis unassigned (or give it a wide dead zone, the ignored area around center) so a turn of the wrist doesn't swing the nose.
How should I configure this in MSFS?
First open the MSFS controls screen and check the ready-made profile has loaded, then confirm pitch, roll, rudder and throttle are each sitting on the right axis. If the nose feels twitchy, add a small dead zone around center and soften the sensitivity curve so the first bit of travel does less, and because the spring tension is fixed, park the throttle unit where your hand falls naturally so you can nudge power without looking down.
