Flight Stick · Microsoft Flight Simulator 2024
Thrustmaster T.Flight Hotas One Microsoft Flight Simulator 2024 Edition
- Budget
- PC and Xbox
- 5 axes · 14 buttons
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MSFS Performance Score
- Sensors30% 40
- Throttle & Rudder25% 100
- Build Quality15% 50
- Platforms15% 100
- Adjustability15% 60
Biggest contributor: throttle and rudder (25% of the score), rated 100/100. How we score
Verdict for MSFS
The Thrustmaster T.Flight Hotas One suits a first stick and throttle on Xbox or PC, with a separate throttle you can set for the climb and leave while you trim. Thrustmaster doesn't state contactless Hall-effect sensors, so some drift is possible and a small dead zone usually fixes it.
Updated October 2026
Pros & Cons for MSFS
Strengths
- The detachable throttle is its own unit, so you can set cruise power on an Airbus climb and leave your right hand on the stick for the turn onto the departure heading, instead of nudging a gamepad trigger.
- At this price most options are a stick on its own; here you get a stick, a throttle and a twist grip that acts as your rudder, so you can hold the centerline in a crosswind landing without buying anything else.
- Adjustable spring tension helps you hold a steady bank in a Cessna, and 5 axes with 14 programmable inputs give you flaps, gear, trim and views on the grip; Thrustmaster TFRP pedals can plug in later on console if you want proper feet.
Trade-offs
- Thrustmaster makes no contactless (Hall-effect, meaning no parts rubbing) sensor claim, so after a lot of flying the center can get jittery and the nose may wander when you click off the autopilot on short final; a recalibration or a small dead zone in the control settings normally sorts it.
- The next step up in price brings metal parts, stated contactless sensors and separate rudder pedals, while this one is plastic, right-handed only and twist-rudder; on Xbox it also needs a Series X|S, since Cloud Gaming on Xbox One, phones and browsers won't take a flight stick and PS5 isn't supported at all.
Full Specifications
- Sensors
- Not stated by the maker
- Throttle
- Its own throttle unit
- Rudder
- Twist grip
- Grip
- Right hand
- Spring tension
- Adjustable
- Build
- Plastic
- Axes
- 5
- Buttons
- 14
- Works on
- PC, Xbox
- Released
- 2024
Frequently Asked Questions
Is this a good Flight Stick for MSFS?
Yes, if this is your first stick after a gamepad or keyboard, especially on Xbox Series X|S, and the 68.5/100 composite score reflects that honest starting point. It shines in light aircraft and airliners alike because the separate throttle lets you fly power-first instead of tapping a trigger, and the twist rudder covers taxi turns and crosswind corrections. It shows its limits on long sessions, where unstated sensor type means you may need a touch of dead zone, and in the plastic build that won't feel as solid as costlier gear.
Is it worth the price for MSFS?
For the money you get a stick, a throttle and a rudder axis in one box, where a lot of alternatives give you the stick alone and leave the throttle on your keyboard. If you want contactless sensors and sturdier parts you'll need to spend quite a bit more, but as a way into hand-flying MSFS this covers the basics.
Does it work on Xbox or PS5?
It works on PC and on Xbox, and for MSFS 2024 on console that means an Xbox Series X|S, since the game only accepts sticks licensed for Xbox. Xbox Cloud Gaming through Xbox One, phones or browsers won't see a flight stick at all, and PS5 needs a different model (the Hotas 5), so check your machine before ordering.
Do I need rudder pedals with it?
No, you don't need pedals to start: the rudder is built into the grip, so twisting the stick swings the nose during taxi and keeps you straight in a crosswind. Pedals become worth adding once you fly taildraggers, helicopters or gusty approaches regularly, and when you do, lock or ignore the twist axis so a small hand rotation in a turn doesn't fight your feet.
How should I configure this in MSFS?
First check the control settings in MSFS and confirm the stick, throttle and twist rudder are each assigned to the right axis, then fly a circuit before changing anything. If the aircraft feels twitchy, add a small dead zone (a slice of travel around center that the sim ignores) and soften the sensitivity curve on pitch and roll; also take a minute to set the spring tension to suit your grip and place the detached throttle where your left hand naturally rests.
