Flight Stick · X-Plane 12
Turtle Beach VelocityOne Flightstick II
- Budget
- Hall-effect sensors
- PC and Xbox
- 8 axes · 38 buttons
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X-Plane 12 Performance Score
- Sensors30% 100
- Throttle & Rudder25% 91
- Build Quality15% 50
- Platforms15% 100
- Adjustability15% 77
Biggest contributor: sensors (30% of the score), rated 100/100. How we score
Verdict for X-Plane 12
The VelocityOne Flightstick II suits X-Plane 12 pilots who want one unit for everything, with throttle levers in the base you can set for the climb and leave. The trade-off is a plastic body and a twist-grip rudder, which is coarser than pedals in a gusty crosswind landing.
Updated October 2026
Pros & Cons for X-Plane 12
Strengths
- The main axes use Hall effect sensors — contactless magnetic sensors with nothing rubbing inside — so the center stays put and the nose doesn't drift the moment you click off the autopilot on short final, and you can keep X-Plane 12's null zone (its dead zone setting) small.
- Throttle levers sit in the base, so you can set climb power and leave your hand on the grip while you trim; most alternatives for this money expect you to buy a separate throttle or fly on keyboard keys.
- With 8 axes and 38 programmable inputs you can map flaps, gear, trim and views without reaching for the keyboard, the grip can be set up for the left or right hand, and adjustable spring tension lets you soften it for a light trainer or firm it up for steady airliner hand-flying — then add rudder pedals later and reassign the twist axis in X-Plane.
Trade-offs
- It is brand new (September 2026), so there are very few long-term owner reports on how the plastic body and the springs hold up after months of daily flying — Turtle Beach's earlier VelocityOne sticks have been around since 2022, but this one has no track record yet.
- The next step up in price buys metal construction and a standalone throttle you can place beside the stick; here the body is plastic and the levers live in the base, so your hand comes off the grip to adjust power while you're lining up on the centerline.
Full Specifications
- Sensors
- Hall effect (contactless)
- Throttle
- Throttle levers on the base
- Rudder
- Twist grip
- Grip
- Either hand (ambidextrous)
- Spring tension
- Adjustable
- Build
- Plastic
- Axes
- 8
- Buttons
- 38
- Works on
- PC, Xbox
- Released
- 2026
Frequently Asked Questions
Is this a good Flight Stick for X-Plane 12?
Yes — it scores 86.8/100 for X-Plane 12 and suits anyone who wants a single unit for light aircraft, airliners and helicopters without buying a throttle as well. It shines in hand-flown approaches, where the Hall-effect sensors hold a steady center and let you keep the dead zone small. It shows its limits in precise ground work and crosswind landings, where a twist rudder asks more of your wrist than pedals do.
Is it worth the price for X-Plane 12?
For the money you get contactless sensors, adjustable tension, a throttle in the base and 38 programmable inputs, which is more than most single-stick options hand you in one box. If you were planning to add a separate throttle anyway, weigh that against a simpler stick plus a quadrant instead.
Which platforms does it work on?
It works on PC and Xbox, and X-Plane 12 runs on Windows PC (and Mac) rather than consoles, so console licensing is irrelevant here — an Xbox-licensed stick still plugs into a PC and works. Plan on a Windows machine for X-Plane 12, then use the sim's own axis and button assignment screen rather than hunting for console-style profiles.
Do I need rudder pedals with it?
No — rudder comes from twisting the grip, so you can fly complete flights out of the box, and no pedals are included. Add pedals once taxi lines and crosswind touchdowns start to frustrate you; when you do, unassign the twist axis in X-Plane so a small roll input doesn't nudge the rudder at the same time.
How should I configure this in X-Plane 12?
Open X-Plane 12's joystick settings first and confirm pitch, roll, twist rudder and the base throttle lever are all assigned to the right axes before you fly. If the nose feels twitchy, add a small null zone and soften the response curve on pitch and roll per axis, and set the spring tension firmer so the twist rudder stays calm while you hold a bank.
