Flight Yoke · X-Plane 12
Honeycomb Aeronautical Alpha Flight Controls LITE
- Budget
- PC
- Yoke only
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X-Plane 12 Performance Score
- Feel & Centering25% 80
- Controls in the Box25% 0
- Sensors20% 40
- Platforms15% 50
- Build Quality15% 70
Biggest contributor: feel and centering (25% of the score), rated 80/100. How we score
Verdict for X-Plane 12
The Honeycomb Alpha LITE suits PC simmers stepping up from a gamepad in X-Plane 12, with 180 degrees of roll and a metal shaft so you can wind in a full turn hand-flying a Cessna. There's no throttle in the box, so power lives on keys until you add a throttle quadrant.
Updated October 2026
Pros & Cons for X-Plane 12
Strengths
- 180 degrees of roll gives you plenty of wheel to work with, so rolling into a turn in the circuit is a steady hand movement rather than a flick, and the metal shaft the maker specifies takes the push-pull of a flare without feeling hollow.
- Centering springs bring the yoke back to the middle when you let go, which helps when you're holding altitude in cruise and just want to nudge pitch and let it settle rather than fight it back to neutral yourself.
- It fits the light single and twin flying X-Plane 12 does well, and it grows: add rudder pedals for taxi and crosswind work, then a throttle quadrant for real power control, and you have a proper GA setup built around this yoke.
Trade-offs
- No throttle in the box, so until you buy a throttle quadrant you're setting power with keyboard keys, which is clumsy mid go-around in X-Plane 12 when you want full power and a pitch change at the same time.
- Spending more can buy contactless (Hall-effect) sensors that don't wear, a trim wheel you roll to take the pressure off the yoke in the climb, and levers in the box; here Honeycomb Aeronautical doesn't claim contactless sensors, so expect a recalibration or a small dead zone (a bit of ignored travel around center) if it ever gets twitchy with age.
Full Specifications
- Sensors
- Not stated by the maker
- Throttle
- None (add a throttle quadrant)
- Trim wheel
- No
- Rudder controls
- Needs rudder pedals
- Centering
- Springs
- Roll
- 180°
- Build
- Hybrid
- Works on
- PC, Mac
- Released
- 2025
Frequently Asked Questions
Is this a good Flight Yoke for X-Plane 12?
Yes, for PC simmers who mostly fly light aircraft and want a real wheel in their hands instead of a stick, and it lands at 46.0/100 for X-Plane 12 mainly because of what's missing from the box rather than how the yoke itself is built. It shines on the basics: 180 degrees of roll and a metal shaft for the pitch and roll work of a circuit, a climb and a landing. It shows its limits the moment you want trim, rudder or throttle on the same device, because none of those are here.
Is it worth the price for X-Plane 12?
For the money you're buying the yoke part of the job and nothing else, which is fair if you already own pedals or plan to add a quadrant soon. The next step up in price can bundle levers, a trim wheel or contactless sensors, so compare against the full cost of this plus the throttle quadrant you'll want.
Which platforms does it work on?
It works on PC only, which lines up with X-Plane 12 on Windows; if you fly X-Plane 12 on a Mac, check compatibility before you buy, because PC support is all the maker states. X-Plane 12 isn't on Xbox or PS5, so console licensing is irrelevant here, and any console-licensed yoke would still have worked on a PC anyway.
What else do I need with it?
A throttle quadrant is the first addition, since no throttle comes in the box and keyboard power control gets old fast in X-Plane 12. There are no rudder controls built in either, so add rudder pedals for taxiing on the centerline and for straightening up in a crosswind landing, and make sure you have a sturdy desk edge to clamp the yoke to.
How should I configure this in X-Plane 12?
In X-Plane 12, open the control settings first and check that pitch and roll are assigned to the right axes and that pitch isn't reversed, then move the yoke through its full travel so the sim sees both ends. If small corrections on short final feel twitchy, add a small null zone (ignored travel around center) and soften the response curve for pitch, and since there's no trim wheel, bind trim up and trim down to two buttons on the yoke so you can trim out the climb without reaching for the keyboard.
