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Sim Seat · X-Plane 12

Marada Racing Flight Simulator Cockpit with Seat

  • Mid-Range
  • Full cockpit (seat and frame)
  • Holds 5 controls
  • Needs its own corner
88.0 /100 X-Plane 12 score

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X-Plane 12 Performance Score

  • Controls It Holds35% 100
  • Seat20% 100
  • Adjustability15% 100
  • Space Needed15% 30
  • Stability15% 90

Biggest contributor: controls it holds (35% of the score), rated 100/100. How we score

Verdict for X-Plane 12

The Marada Flight Simulator Cockpit suits X-Plane 12 pilots who want a sim corner of their own, with a reclining seat on a metal frame and mounts for a yoke, throttle and rudder pedals. It doesn't fold, and Marada doesn't state a user-weight rating.

Updated October 2026

Pros & Cons for X-Plane 12

Strengths

  • The rudder pedals bolt to the metal frame at an angle you set, so they stay put under your feet through a gusty crosswind landing instead of sliding away across the floor.
  • Height, reach, tilt and recline all adjust, so you can set the yoke at the height a real one sits for a hand-flown approach and lean the seat back for the quiet part of a long flight.
  • It has a place for a yoke, a stick, a throttle or quadrant, rudder pedals and a keyboard, and Marada names Honeycomb yokes and throttles plus sticks and HOTAS (a stick-and-throttle pair), so airliner and light-aircraft flying can share one seat.

Trade-offs

  • It's a full rig that doesn't fold, so it needs a corner of its own with room to climb in and out — it won't tuck under a desk when friends come over.
  • Marada doesn't state a user-weight rating, so ask before you buy if that matters to you; you're also paying for a seat and frame that a simple desk clamp or a stand for your own chair skips entirely.

Full Specifications

Type
Full cockpit (seat and frame)
Holds
Yoke, stick, throttle, rudder pedals, keyboard
Maker says it fits
Honeycomb yokes and throttles, sticks and HOTAS
Adjusts
Height, reach, tilt, pedal angle, recline
Space
Needs a corner of its own; doesn't fold
Frame
Metal

Frequently Asked Questions

Is it a good place to fly X-Plane 12?

Yes — it rates 88.0/100 for X-Plane 12, and it suits simmers who want a fixed place to fly rather than controls clamped to a desk. It shines on long sessions, where the reclining seat and the set pedal angle keep your arms and feet in the same place from cruise down to the flare. It shows its limits if you share the room or pack your gear away after every flight, because nothing here folds.

Is it worth the price for X-Plane 12?

For the money you get the seat, the frame and a mount for every control, where a stand on its own still leaves you hunting for a chair at the right height. Spend less and you're clamping a yoke to a desk or pulling a stand up to your own chair.

Which controls fit on it?

There's a place for a yoke, a stick, a throttle or quadrant, rudder pedals and a keyboard, and Marada names Honeycomb yokes and throttles along with sticks and HOTAS setups. Check the maker's list of supported controls against the gear you already own, because mounting holes differ between brands.

How much room does it need?

It's a full rig that doesn't fold, so plan a corner of its own plus a clear path to climb in and out. If your flying space doubles as a spare bedroom or dining room, measure that corner first — a stand you can slide against a wall is easier to live with.

What else do I need with it?

You still need the controls themselves — a yoke or stick, a throttle, rudder pedals and a keyboard — plus the PC or Mac running X-Plane 12. Set the seat height first and then the yoke reach and tilt, and route your cables along the frame so nothing snags when you get out.

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