Flight Stick · Microsoft Flight Simulator 2024
Thrustmaster T.16000M FCS Flight Stick
- Budget
- Hall-effect sensors
- PC
- 4 axes · 16 buttons
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MSFS Performance Score
- Sensors30% 100
- Throttle & Rudder25% 70
- Build Quality15% 50
- Platforms15% 50
- Adjustability15% 57
Biggest contributor: sensors (30% of the score), rated 100/100. How we score
Verdict for MSFS
The Thrustmaster T.16000M FCS suits a first stick buyer in MSFS: Hall-effect magnetic sensors keep the center steady, so a trimmed Cessna holds its bank instead of drifting. The trade-off is the small throttle slider on the base and PC-only support.
Updated October 2026
Pros & Cons for MSFS
Strengths
- The main pitch and roll axes use Hall effect sensing, meaning contactless magnetic sensors with nothing rubbing to wear out, so the stick keeps a true center and the nose doesn't wander when you click off the autopilot on short final.
- The twist grip gives you rudder by twisting the stick, so you can straighten the nose in a crosswind landing with a turn of the wrist instead of adding pedals on day one — and plenty of what this money buys elsewhere still uses contact sensors that drift as they age, where this one is magnetic.
- With 4 axes, 16 programmable inputs and an ambidextrous grip you can set up for the left or right hand, it fits anyone stepping off a gamepad: bind flaps, gear, trim and a view hat for a Cessna circuit, then add rudder pedals later and move the rudder off the twist.
Trade-offs
- The throttle is a small slider on the base, so an Airbus climb means reaching down and nudging a short lever rather than setting climb power on a separate throttle and leaving it there while you trim.
- The next step up in price buys a separate throttle unit on its own base and adjustable spring tension; here the spring is fixed and the build is plastic, so you can't dial in a heavier feel for long hand-flown legs.
Full Specifications
- Sensors
- Hall effect (contactless)
- Throttle
- Throttle slider on the base
- Rudder
- Twist grip
- Grip
- Either hand (ambidextrous)
- Spring tension
- Fixed
- Build
- Plastic
- Axes
- 4
- Buttons
- 16
- Works on
- PC
- Released
- 2016
Frequently Asked Questions
Is this a good Flight Stick for MSFS?
Yes — it scores 71.0/100 for MSFS and it is a sensible first stick for anyone moving up from a gamepad or keyboard. It shines in general aviation flying, where Hall-effect magnetic sensors hold a steady center through a hand-flown approach and the twist rudder covers crosswinds. It shows its limits on airliners and long climbs, where the small base slider stands in for a proper throttle lever.
Is it worth the price for MSFS?
For the money you are getting magnetic, contactless sensors on the main axes, which is the part that decides whether your stick still centers properly in a year. Much of what else this money buys skips that, so the compromise here is the small throttle slider and the plastic build rather than the sensing.
Does it work on Xbox or PS5?
It works on PC only, so it is a Windows MSFS stick and it will not run on Xbox Series X|S or PS5 even with an adapter. Consoles are fussy here: Xbox only accepts sticks licensed for Xbox, PS5 supports only a few Thrustmaster controls such as the T.Flight Hotas 4 and 5 and the PS5 version of the TCA Sky Yoke, and Xbox Cloud Gaming does not take flight sticks at all.
Do I need rudder pedals with it?
No, not at first — the twist grip gives you a rudder axis, and no pedals come in the box. Pedals start to earn their place once you are taxiing a taildragger or holding centerline in a gusty crosswind landing; when you add them, unbind the twist rudder axis in MSFS or give it a wide dead zone.
How should I configure this in MSFS?
First check MSFS has picked up a control profile for it, then open the control settings and confirm pitch, roll, twist rudder and the base throttle slider are all mapped to the right axes. If it feels twitchy, add a small dead zone (a bit of slack around center so tiny hand movements do nothing) and soften the sensitivity curve on pitch and roll; soften the twist axis too, because the spring tension is fixed and you can't dial in a heavier feel to steady your inputs.
