Flight Yoke · Microsoft Flight Simulator 2024
Thrustmaster TCA Yoke Pack Boeing Edition (Yoke + Throttle Quadrant)
- Mid-Range
- Hall-effect sensors
- PC and Xbox
- Throttle quadrant included
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MSFS Performance Score
- Feel & Centering25% 100
- Controls in the Box25% 65
- Sensors20% 100
- Platforms15% 100
- Build Quality15% 90
Biggest contributor: feel and centering (25% of the score), rated 100/100. How we score
Verdict for MSFS
The Thrustmaster TCA Yoke Pack Boeing suits simmers flying Boeing jets in MSFS, with its own throttle quadrant in the box and 21 cm of pitch travel for fine control on an approach. It's heavy, there's no trim wheel, and rudder still needs separate pedals.
Updated October 2026
Pros & Cons for MSFS
Strengths
- 21 cm of pitch travel on a pendular (hanging) mechanism means a long pull between nose-up and nose-down, so the half-inch of back pressure that holds the nose on the glideslope is a real movement, not a twitch; the Hall-effect sensors (contactless magnets instead of rubbing parts) keep that input steady over time.
- The Boeing-style throttle quadrant is in the box, and it carries autopilot controls for altitude, speed and heading, so you can dial in a new level-off on a departure without taking a hand off the yoke to find a keyboard key; across both parts there are 35 programmable inputs for gear, flaps, lights and views.
- A good fit if you mostly fly the big Boeing jets and want a matching 787-style yoke on Xbox or PC, and it grows with you: add Thrustmaster TFRP pedals for rudder, and set the adjustable spring tension heavier once you want more resistance in hand-flown turns.
Trade-offs
- It's a big unit: Thrustmaster lists 6.7 kg (14.8 lb) and 38 cm (15 in) tall, so a thin or flexing desk edge will wobble when you haul the nose up at rotation, and reviewers note the flap lever has no detents (no notches you can feel), so you watch the screen rather than feel flaps 5 going in on the climb.
- There's no trim wheel to roll with your thumb, so taking the pressure off the yoke in a climb means holding a trim button or key instead, and rudder controls aren't built in at all — taxiing straight and squaring up in a crosswind landing needs pedals bought separately.
Full Specifications
- Sensors
- Hall effect (contactless)
- Throttle
- Its own throttle quadrant
- Trim wheel
- No
- Rudder controls
- Needs rudder pedals
- Panel
- Autopilot panel on the quadrant
- Centering
- Adjustable springs
- Pitch travel
- 21 cm (8.3 in)
- Build
- Metal
- Buttons
- 35
- Works on
- PC, Xbox
- Released
- 2021
Frequently Asked Questions
Is this a good Flight Yoke for MSFS?
Yes, especially if your MSFS hangar is full of Boeing jets — it scores 89.8/100 for the sim. It shines on a hand-flown 737 approach, where the long 21 cm pitch travel, adjustable spring centering and Hall-effect sensors give you small, repeatable corrections, and the included quadrant puts autopilot altitude, speed and heading under your fingers. It shows its limits in a Cessna pattern with no trim wheel, and it needs a sturdy desk and separate rudder pedals.
Is it worth the price for MSFS?
You're buying a yoke and a matching throttle quadrant together, with metal build, a steel shaft and contactless sensors, so compare it against buying a yoke and a quadrant separately rather than against a yoke alone. Paying less can mean plastic internals, shorter pitch travel and no quadrant; paying more mostly buys extras like a trim wheel or more panels, not better sensors than these.
Does it work on Xbox or PS5?
For MSFS it works on Windows PC and on Xbox Series X|S, since Xbox only accepts controls licensed for the console. There is no PS5 support here — the only yoke MSFS supports on PS5 is the Thrustmaster TCA Sky Yoke (PS5 version) — and Xbox Cloud Gaming on phones, browsers or Xbox One won't read a yoke at all.
What else do I need with it?
The throttle quadrant is already in the box, so the one real gap is rudder: there are no rudder controls on the yoke, and Thrustmaster TFRP pedals plug into Thrustmaster console yokes for taxi steering and crosswind landings. You also want a solid desk edge that can take 6.7 kg without flexing, since the yoke stands 38 cm tall and gets pulled on hard at rotation.
How should I configure this in MSFS?
First, load the control profile in MSFS and check that pitch and roll are assigned and that pulling back actually raises the nose — a reversed pitch axis is the usual first-flight surprise. Then, if the nose feels jumpy, add a small dead zone (a bit of slack at center where tiny movements are ignored) and soften the sensitivity curve; with no trim wheel here, bind trim up and trim down to two of the 35 inputs, and firm up the spring tension if the yoke returns to center too eagerly.
