Flight Yoke · X-Plane 12
Thrustmaster TCA Yoke Pack Boeing Edition (Yoke + Throttle Quadrant)
- Mid-Range
- Hall-effect sensors
- PC and Xbox
- Throttle quadrant included
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X-Plane 12 Performance Score
- Feel & Centering25% 100
- Controls in the Box25% 65
- Sensors20% 100
- Platforms15% 100
- Build Quality15% 90
Biggest contributor: feel and centering (25% of the score), rated 100/100. How we score
Verdict for X-Plane 12
The Thrustmaster TCA Yoke Pack Boeing suits X-Plane 12 pilots flying Boeing jets: the throttle quadrant in the box puts altitude, speed and heading under your hand. It's big and heavy enough to need a solid desk edge, and there's no trim wheel, so trimming goes on keys or switches.
Updated October 2026
Pros & Cons for X-Plane 12
Strengths
- The main axes use Hall effect sensors — contactless magnets instead of parts rubbing together — so your pitch input stays honest, and the 21 cm of pitch travel gives you room for a small, deliberate correction on short final instead of a jab at the glideslope.
- The Boeing-style throttle quadrant is in the box with autopilot altitude, speed and heading controls on it, so you can dial a new level-off during the climb without reaching for the mouse, and the yoke and quadrant together give you 35 programmable inputs for gear, flaps, lights and views.
- It fits the simmer who mostly flies Boeing tube-liners, since the 787-inspired pendular (hanging) pitch mechanism and the matching quadrant line up with the cockpit on screen; add rudder pedals later and taxiing and crosswind landings are covered too. Airbus fans are better served by a sidestick.
Trade-offs
- It's a big, heavy, tall unit, so you need a solid desk edge to clamp to and a seating position where the top of the yoke doesn't block your view of the runway in the flare. Reviewers also note the flap lever has no detents — no notches you can feel — so you'll glance at the screen to confirm the flap setting on approach.
- There's no trim wheel and no built-in rudder, so taking the pressure off the yoke in a climb means pressing a mapped button rather than rolling a wheel, and pedals are a separate buy. The next step up in price in yokes can bring a trim wheel, longer pitch travel or a separate switch panel instead.
Full Specifications
- Sensors
- Hall effect (contactless)
- Throttle
- Its own throttle quadrant
- Trim wheel
- No
- Rudder controls
- Needs rudder pedals
- Panel
- Autopilot panel on the quadrant
- Centering
- Adjustable springs
- Pitch travel
- 21 cm (8.3 in)
- Build
- Metal
- Buttons
- 35
- Works on
- PC, Xbox
- Released
- 2021
Frequently Asked Questions
Is this a good Flight Yoke for X-Plane 12?
Yes — it scores 89.8/100 for X-Plane 12 and suits anyone flying Boeing jets or heavier aircraft on a Windows PC. It shines because the throttle quadrant with autopilot altitude, speed and heading controls is included, the metal build and steel shaft hold still on the desk, and X-Plane lets you assign every axis and button and set your own response curves. It shows its limits if you wanted a trim wheel or rudder control built into the yoke, because neither is here.
Is it worth the price for X-Plane 12?
For the money you're getting two pieces of hardware rather than one — a metal yoke on Hall-effect (contactless) sensors plus a Boeing-style quadrant with autopilot controls — which is more cockpit than a yoke-only purchase gives you. The next step up in price can buy longer pitch travel, a trim wheel or a separate switch panel, so the question is whether you need a quadrant anyway.
Which platforms does it work on?
It works on PC and Xbox, and since X-Plane 12 runs on Windows PC and Mac rather than consoles, the Xbox licensing doesn't buy you anything for this sim — the same pack simply works on your PC. Plug it in and check X-Plane sees the yoke and the quadrant as two separate devices before you start assigning axes.
What else do I need with it?
The throttle quadrant is already in the box, so the main gap is rudder: there are no rudder controls on the yoke, so add rudder pedals for steering on the taxiway and kicking straight in a crosswind landing, or map rudder to keys until then. You'll also want a sturdy desk edge for the clamp, because this is a big, heavy unit that needs something solid to hold onto.
How should I configure this in X-Plane 12?
Start in X-Plane's joystick settings and confirm pitch, roll and both throttle levers are assigned and not reversed — a backwards pitch axis is the classic first-flight surprise. Then set a small null zone (a dead patch around center so tiny hand movements are ignored) and soften the pitch curve if it feels twitchy, and because there's no trim wheel, map trim up and down to two of the 35 buttons and set the spring tension so the centering isn't fighting your corrections.
