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Flight Yoke · Microsoft Flight Simulator 2024

Turtle Beach VelocityOne Flight Universal Control System

  • Mid-Range
  • Hall-effect sensors
  • PC and Xbox
  • Throttle built in
78.8 /100 MSFS 2024 score

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MSFS Performance Score

  • Feel & Centering25% 50
  • Controls in the Box25% 95
  • Sensors20% 100
  • Platforms15% 100
  • Build Quality15% 50

Biggest contributor: controls in the box (25% of the score), rated 95/100. How we score

Verdict for MSFS

The Turtle Beach VelocityOne Flight suits simmers who want one box that does it all: yoke, two throttle levers, a trim wheel and rudder controls built in. It's one wide unit, about 50 cm across, and some owners say it feels sticky around center at first.

Updated October 2026

Pros & Cons for MSFS

Strengths

  • Everything a Cessna circuit needs sits in one unit: two throttle levers to set climb power, a trim wheel you roll to take the pressure off the yoke once you're climbing, and rudder controls built in so you can hold the centerline on the takeoff roll without buying pedals first.
  • The main yoke axis uses a Hall-effect sensor, which reads movement with a magnet instead of a wiper rubbing a track, so the small corrections you make holding altitude in a Cessna stay consistent and no worn-out patch builds up in the middle over time.
  • With 180 degrees of roll you get a proper hand-over-hand turn instead of a short twist, 12 axes to assign, and a built-in color display and status lights on the panel; it fits a simmer on Xbox or PC who wants one purchase now and can add VelocityOne Rudder pedals later.

Trade-offs

  • The maker lists centering springs and says nothing about damping, and several owners report a sticky feeling right around center plus some variation between units, which is exactly where you don't want it when you're nudging pitch a few degrees on short final.
  • The body is plastic and the throttle levers are fixed into the yoke unit, so you can't slide a quadrant over to your other hand or swap in more levers the way a separate quadrant allows; the next step up in price is where you'd look for metal internals and a standalone quadrant, and this one is wide at about 50 cm (19.5 in), so measure your desk.

Full Specifications

Sensors
Hall effect (contactless)
Throttle
Built into the unit
Throttle levers
2
Trim wheel
Yes
Rudder controls
Built in
Panel
Built-in display
Centering
Springs
Roll
180°
Build
Plastic
Works on
PC, Xbox
Released
2021

Frequently Asked Questions

Is this a good Flight Yoke for MSFS?

Yes, and it scores 78.8/100 for MSFS, mainly because you get a yoke, throttle levers, a trim wheel and rudder controls in a single purchase on PC or Xbox. It shines in general aviation flying, where you set power, trim for the climb and keep straight with rudder all from one unit. It shows its limits in the feel: springs rather than damping, a plastic body, and that reported stickiness near center that some owners notice on fine pitch corrections.

Is it worth the price for MSFS?

For the money you're buying four controls in one box, which would otherwise be three separate purchases, so it makes sense if you want a complete setup in one go. Spend less and you're looking at a yoke on its own with no throttle or rudder, while the next step up in price goes toward metal internals, a separate throttle quadrant and a more refined centering feel.

Does it work on Xbox or PS5?

It works on PC and Xbox, so it covers MSFS 2024 on Windows and on Xbox Series X|S, where consoles only accept controls licensed for Xbox. It won't work on PS5, where the Thrustmaster TCA Sky Yoke is the only supported yoke, and Xbox Cloud Gaming in a browser or on a phone doesn't accept yokes at all.

What else do I need with it?

Not much, because the throttle levers, trim wheel and rudder controls are already built in; you can add VelocityOne Rudder pedals later if you want proper feet on the rudder for taxiing and crosswind landings. Mostly you need desk space and a solid surface, since it's one wide unit about 50 cm (19.5 in) across and you want it stable when you're pushing and pulling on short final.

How should I configure this in MSFS?

First check that MSFS has picked up the yoke and assigned pitch, roll and the throttle levers, and confirm pitch isn't reversed by pulling back and watching the nose go up, not down. If it feels twitchy, add a small dead zone (a bit of travel near center the sim ignores) and soften the sensitivity curve so small inputs do less; then map the trim wheel to elevator trim and assign each throttle lever separately, so you can trim out the climb and still handle a twin one engine at a time.

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