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Flight Stick · Microsoft Flight Simulator 2024

Turtle Beach VelocityOne Flightstick II

  • Budget
  • Hall-effect sensors
  • PC and Xbox
  • 8 axes · 38 buttons
86.8 /100 MSFS 2024 score

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MSFS Performance Score

  • Sensors30% 100
  • Throttle & Rudder25% 91
  • Build Quality15% 50
  • Platforms15% 100
  • Adjustability15% 77

Biggest contributor: sensors (30% of the score), rated 100/100. How we score

Verdict for MSFS

The VelocityOne Flightstick II suits simmers who want one unit for airliners, GA and helicopters, with throttle levers on the base so you can set climb power and leave it. The trade-off is twist-grip rudder rather than real pedals, and the body is plastic.

Updated October 2026

Pros & Cons for MSFS

Strengths

  • Hall-effect sensors on the main axes read the stick with magnets instead of rubbing parts, so the center stays put — click off the autopilot on short final and the nose stays where you left it instead of drifting.
  • Throttle levers are built into the base, which is rare for a single stick at this money — most alternatives leave you shopping for a separate throttle later, while here you can set an Airbus climb power and leave it while you trim.
  • With 8 axes, 38 programmable inputs, adjustable spring tension and an ambidextrous grip you can set for either hand, it covers a jet, a light single and a helicopter hover on one desk — and you can still add rudder pedals later when you want them.

Trade-offs

  • It is brand new, so there are very few long-term owner reports yet on how the springs and switches hold up after a few hundred hours of pattern work; Turtle Beach has been making VelocityOne sticks for a while, but this one has no track record.
  • The body is plastic, and rudder comes from twisting the grip. The next step up in price buys metal-bodied gear and a separate throttle unit with a detent — the notch you can feel when you pull back to idle or into reverse thrust on rollout.

Full Specifications

Sensors
Hall effect (contactless)
Throttle
Throttle levers on the base
Rudder
Twist grip
Grip
Either hand (ambidextrous)
Spring tension
Adjustable
Build
Plastic
Axes
8
Buttons
38
Works on
PC, Xbox
Released
2026

Frequently Asked Questions

Is this a good Flight Stick for MSFS?

Yes, especially if you want one control for everything in MSFS, and its 86.8/100 score reflects that. It shines because the Hall-effect sensors hold a steady center when you're holding a bank in cruise, and the base throttle levers mean you don't need a second box on the desk to fly a jet. It shows its limits on long taxi runs and crosswind landings, where twisting the grip for rudder is less natural than pushing pedals.

Is it worth the price for MSFS?

For the money you're getting Hall-effect main axes, throttle levers and a twist rudder in one unit, where a lot of sticks give you the stick alone and ask you to buy a throttle separately. If you only ever fly one type of aircraft and already own pedals and a throttle quadrant, a simpler stick would do — but as a single purchase that covers airliners, GA and helicopters, this is good value.

Does it work on Xbox or PS5?

It works for MSFS on Windows PC and on Xbox Series X|S, which matters because Xbox only accepts sticks that are licensed for it. PS5 is out, and Xbox Cloud Gaming on phones, browsers or Xbox One won't take a flight stick at all, so plan on a PC or a Series X|S console.

Do I need rudder pedals with it?

No — the twist grip gives you a rudder axis, so you can taxi, keep the centerline on takeoff and kick out drift on landing from day one. Pedals become worth adding once you fly taildraggers, do a lot of crosswind work; when you add them, unassign the twist axis in the MSFS control settings so the two don't fight each other.

How should I configure this in MSFS?

First check that MSFS has picked up a ready-made profile for the stick on PC, and if not, assign pitch, roll, twist rudder and the throttle levers by hand in the control settings and confirm each one moves the right way. If the aircraft feels twitchy, add a small dead zone (the bit of movement around center the sim ignores) and soften the sensitivity curve a touch; also dial the spring tension up a little for airliners and down for helicopter hovering, since the tension is adjustable.

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