Flight Stick · Microsoft Flight Simulator 2024
Winwing Ursa Minor
MSFS Performance Score
- Sensors30% 40
- Throttle & Rudder25% 58
- Build Quality15% 90
- Platforms15% 50
- Adjustability15% 73
Biggest contributor: throttle and rudder (25% of the score), rated 58/100. How we score
Verdict for MSFS
The Winwing Ursa Minor Fighter Joystick scores 75.0/100 for MSFS, delivering metal-construction precision across all 6 axes during dense photogrammetry approaches where stick flex would cost you accuracy. Built for sim pilots stepping up from plastic budget sticks, though the lack of force feedback limits tactile immersion in turbulence-heavy VFR legs.
Updated March 2026
Pros & Cons for MSFS
Strengths
- Full metal construction keeps the stick rigid under aggressive rudder-twist inputs during crosswind ILS approaches — at this price tier, most competitors are still molding plastic grips that develop wobble within months.
- USB-direct connection means MSFS detects all 6 axes on first plug-in, with primary pitch, roll, and twist-rudder axes mapping cleanly through the control settings wizard — no driver installation needed before your first flight.
- 26 buttons and modular design let you assign ATC responses, autopilot toggles, and view-switching functions directly on the stick during long VFR cross-country legs, reducing keyboard reach without paying premium-tier prices.
Trade-offs
- No force feedback means you lose the physical stall-buffet cue during slow-speed VFR pattern work — you're reading the instruments and sound design rather than feeling the airframe load up through the stick.
- Compared to mid-range sticks at the next price tier, the Ursa Minor lacks dedicated throttle-integrated axes, so online multiplayer sessions requiring simultaneous throttle and pitch management during busy VATSIM arrivals still demand a separate throttle quadrant.
Full Specifications
- Connection
- USB
- Force feedback
- No
- Axes
- 6
- Buttons
- 26
- Works with
- PC
- Released
- 2023
Frequently Asked Questions
Is this a good Flight Stick for MSFS?
75.0/100 for MSFS reflects a well-rounded budget option with notably strong axis and build scores. It handles photogrammetry city VFR circuits and instrument approaches smoothly, with the 6-axis input resolving fine roll corrections over dense urban scenery without axis slop. Where it shows limits is in extended VR city flyovers where force feedback from a higher-tier stick would reinforce orientation cues — pairing it with a standalone throttle quadrant would round out the setup.
Is it worth the price for MSFS?
At the budget tier, full metal construction on a flight stick is rare — most alternatives at this price point flex noticeably under sustained rudder-twist loads, which the Ursa Minor avoids cleanly. With 26 buttons, 6 axes, and a modular layout, it competes on paper with sticks that cost considerably more while maintaining the build integrity that actually matters across hundreds of flight hours.
What should I look for in a Flight Stick for MSFS?
Axis count and button density directly affect how much you can manage on the stick during a complex MSFS approach into a live-weather photogrammetry airport — more axes mean rudder, trim, and view control without leaving your primary hand, which is the difference between a stable ILS and a rushed keyboard lunge. Build quality determines whether the stick holds calibration and center-point consistency over long online multiplayer sessions where micro-inputs during final approach need to be repeatable, not drifting. The Winwing Ursa Minor scores 90/100 on both of those factors, which drives its 75.0/100 composite and explains why the physical hardware feels punching above its tier even where other aspects like force feedback hold the overall score back.
Is the Winwing Ursa Minor compatible with MSFS?
The Ursa Minor connects via USB-direct and MSFS 2024 auto-detects it as a generic HID joystick — pitch, roll, and twist-rudder axes are live immediately without installing Winwing's SimAppPro software. For full 6-axis use, you'll want to manually bind the remaining axes (typically assigned to view pan or trim) inside MSFS's Controls Options menu, as MSFS applies a default profile that may leave non-primary axes unassigned on first launch.
How should I configure this in MSFS?
In MSFS Controls Options, set sensitivity for pitch and roll axes to a slightly negative curve (around -15%) to soften center-zone response and prevent over-rotation during photogrammetry low-altitude passes. Apply a 3–5% dead zone on the twist-rudder axis to eliminate the minor null-zone creep common to twist mechanisms, and leave the reactivity slider at 100% so your stick inputs translate without lag during short-field crosswind landings.