Rudder Pedals · Microsoft Flight Simulator 2024
Thrustmaster TPR Pendular Rudder Pedals
- High-End
- Hall-effect sensors
- Toe brakes
- PC
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MSFS Performance Score
- Sensors25% 100
- Adjustability25% 100
- Build Quality20% 90
- Platforms15% 50
- Toe Brakes15% 100
Biggest contributor: sensors (25% of the score), rated 100/100. How we score
Verdict for MSFS
The Thrustmaster TPR suits PC simmers who want airliner-style pedals that hang from a pivot above them, with contactless magnetic (Hall effect) sensors for steady rudder on the takeoff roll. They're PC only, big and heavy, and the all-metal frame is what you're paying for.
Updated October 2026
Pros & Cons for MSFS
Strengths
- The Hall effect sensors read your feet with magnets instead of rubbing contacts, so the tiny rudder nudges that hold the centerline in a gusty crosswind land in the same place every time, with no scratchy spot creeping into the middle of the travel.
- Separate left and right toe brakes (differential braking) let you brake one wheel at a time, so you can swing a taildragger around on the ramp or tighten a turn onto a narrow taxiway without riding the nosewheel steering.
- They fit a seated PC cockpit built around a stick or a yoke and a throttle: the pedals hang from a pivot above, like the pedals in an airliner flight deck, the frame is metal, the spring tension adjusts, and the pedals adjust to your feet so long legs and short legs both get a natural push.
Trade-offs
- They're big and heavy, over 7 kg (15 lb) and 53 cm (21 in) wide, so you need real floor space under the desk; also, some owners report rudder trouble after calibrating in Windows, so do your calibration inside MSFS instead and leave the Windows tool alone.
- PC only: they won't work on Xbox or PS5, where pedals have to connect through a licensed stick or yoke from the same brand rather than the console itself. You're also paying for the metal frame, contactless sensors and adjustable spring tension that simpler plastic pedals skip, so if you only ever fly light aircraft with gentle rudder work, a lot of that goes unused.
Full Specifications
- Sensors
- Hall effect (contactless)
- Toe brakes
- Yes, left and right
- Adjustable tension
- Yes
- Adjustable pedals
- Yes
- Mechanism
- Pendular (hinged from above)
- Build
- Metal
- Works on
- PC
- Released
- 2018
Frequently Asked Questions
Is this a good Rudder Pedals for MSFS?
Yes, and they score 90.5/100 for MSFS, which makes them a strong pick for a PC simmer who flies airliners and wants pedals that move the way flight deck pedals do. They shine on long takeoff rolls and crosswind landings, where contactless magnetic sensors and adjustable spring tension help you make small, repeatable rudder corrections, and the separate toe brakes make taxiing to the gate feel like a job rather than a guess. They show their limits if you're short on floor space or you fly on a console, since they're wide, heavy and Windows only.
Is it worth the price for MSFS?
For the money you're getting contactless magnetic sensors, separate toe brakes, adjustable tension, adjustable pedals and a metal frame all in one set, which is the full feature list rather than a compromise on one of them. Spend less and you can give up some of that; spend more and you're mostly chasing niche extras rather than better rudder control in MSFS.
Does it work on Xbox or PS5?
They're PC only: plug them into a Windows PC over USB and MSFS will see them, and popular pedals like these load a ready-made control profile so you're not mapping axes from scratch. They won't work on Xbox Series X|S or PS5, where pedals only connect through a licensed stick or yoke from the same brand, and Xbox Cloud Gaming doesn't support pedals at all.
What else do I need with it?
Pair them with a stick or a yoke for pitch and roll and a throttle for power, since the pedals only handle rudder and braking. On the floor, set your chair so your heels rest flat and your knees sit slightly bent, and put them on a mat or bolt them to a rig rail if your floor is slick, because even a heavy set will creep on hard flooring when you stand on the brakes.
How should I configure this in MSFS?
In MSFS, assign the rudder axis and both toe brake axes separately, then turn off the auto-rudder assist so the sim stops steering for you. If the nose twitches on the roll, add a small dead zone or soften the sensitivity curve, and before you change anything in software, set the spring tension and adjust the pedals to your feet first, and calibrate inside the sim rather than in Windows.
